CI 507: Digital Learning
Credit: 4 hours
This course examines the intersection of learning theory and the design of interactive technologies for promoting educational outcomes: problem solving, creativity, productive reflection, etc. The course is organized into 3 phases. We will begin with a survey of papers and studies pertinent to how people, children in particular, learn with digital technologies. These theories range from classic readings about the nature of learning (e.g., Piaget, Bruner) to more contemporary ideas that directly apply learning theory to modern technologies (Papert, Pea, Mayer, etc.). The second phase of the course will examine learning and the design of technologies within broad categories of digital environments currently available (e.g., 2D digital environments, immersive screen-based virtual worlds, tactile and tangible interfaces, etc.). The third phase of the course will focus on the evaluation of these environments, specifically connecting design features with learning outcomes. Different methodologies and examples of this evaluation will be discussed.