Lane, C., Yi, S., Guerrero, B., & Comins, N. (2017) A Taxonomy of Minecraft Activities for STEM Proceedings of the International Conference on Computers in Education: Jhongli City, Taiwan link >
Lane, C., Yi, S., Guerrero, B., & Comins, N. (2017) Minecraft as a Sandbox for STEM Interest Development: Preliminary Results Proceedings of the Workshop on Interest Driven Creation at the International Conference on Computers in Education: Jhongli City, Taiwan link >
Lane, C., & Yi, S. (2017) Playing with virtual blocks: Minecraft as a learning environment for practice and research. Cognitive Development in Digital Contexts Elsevier: Amsterdam, Netherlands link >
Fusco, J., Martin, W., Lane, C., & Chase, C. (2017) Virtual peers and coaches: Social and cognitive support for learning. Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology SRI International: Menlo Park, CA, USA link >
Lane, C., McCalla, G., Looi, C., & Bull, S. (2017) Preface to the IJAIED 25th Anniversary Issue, Part 2 International Journal of Artificial Intelligence in Education 26 (2), 539-543 link >
Lane, C., & Santos, O. (2016) Embodied Learning and Artificial Intelligence: Expanding the bandwidth of learning technologies. Ideas Worth Sharing Pearson: London link >
Lane, C. (2016) Pedagogical Agents and Affect: Molding Positive Learning Interactions. Emotions, Technology, Design, & Learning Academic Press: London, UK link >
Lane, C. (2015) Enhancing informal learning experiences with affect-aware technologies. The Oxford Handbook of Affective Computing Oxford University Press: New York, NY, USA link >
Lane, C., Cahill, C., Foutz, S., Daniel, A., Dan, N., Catherine, L., & William, S. (2013) The effects of a pedagogical agent for informal science education on learner behaviors and self-efficacy Proceedings of the 16th International Conference on Artificial Intelligence in Education: Heidelberg, Germany link >
Lane, C., Hays, M., Core, M., & Daniel, A. (2013) Learning intercultural communication skills with virtual humans: Feedback and fidelity Journal of Educational Psychology 105 (4), 1026-1035 link >
Bell, B., Martinez, L., Gotsis, M., Lane, C., Davis, J., Luz, A., Gisele, R., & Donna, S. (2018) Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth Games for Health Journal link >
Lane, C., & Mercier, E. (2017) Enhancing collaboration and learning through touch screen interfaces.. Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology SRI International: Menlo Park, CA, USA link >
Lane, C. (2016) Pedagogical agents and affect: Molding positive learning interactions. Emotions, Technology, Design, & Learning Aacademic Press: London, UK
Lane, C., & VanLehn, K. (2005) Teaching the tacit knowledge of programming to novices with natural language tutoring Computer Science Education 15 (3), 183-201 link >
Linebury, M., Dev, P., Lane, C., & Talbot, T. (2018) Learner-Adaptive Educational Technology for Simulation in Healthcare: Foundations and Opportunities Simulation in Healthcare: Journal of the Society for Simulation in Healthcare link >
Lane, C. (2017) Interactive sensing technologies. The SAGE Encyclopedia of Out-of-School Learning SAGE: Los Angeles
Toedte, R., & Lane, C. (2017) Data Visualization. The SAGE Encyclopedia of Out-of-School Learning SAGE: Los Angeles
Lane, C. (2016) Virtual Learning IEEE Computer link >
Lane, C., Core, M., Hays, M., Auerbach, D., & Rosenberg, M. (2015) Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective Springer International: Basel, Switzerland link >