Biography

I want to build educational technologies that are as compelling and engaging as the very best social media apps, video games or movies. Like our most dedicated educators, I would like our technology to captivate learners, young and old, and help cultivate attitudes towards learning and growth that are compatible with the demands of the modern world. In pursuit of these goals, I conduct research on the design, use, and impacts of intelligent technologies for learning and behavior change. This work involves blending techniques from the entertainment industry (that foster engagement) with those from artificial intelligence and intelligent tutoring systems (that promote learning), as well as running studies to better understand whether and how the resulting learning experiences impact learners.

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Key Professional Appointments

Associate Professor Department of Educational Psychology, University of Illinois, Urbana-Champaign, 2015 - present

Affiliate Faculty Illinois Informatics Institute, University of Illinois, Urbana-Champaign, 2015 - present

Director for Learning Sciences Research Institute for Creative Technologies, University of Southern California, 2013 - 2015

Research Assistant Professor Rossier School of Education, University of Southern California, 2013 - 2015

Research Scientist Institute for Creative Technologies, University of Southern California, 2004 - 2015

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Education

Ph.D., Computer Science, University of Pittsburgh, 2004

M.S., Computer Sciences, University of Wisconsin-Madison, 1997

B.S., Mathematics & Computer Science, Truman State University, 1995

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Publications

Lane, C., Yi, S., Guerrero, B., & Comins, N. (2017) A Taxonomy of Minecraft Activities for STEM Proceedings of the International Conference on Computers in Education: Jhongli City, Taiwan  link >

Lane, C., Yi, S., Guerrero, B., & Comins, N. (2017) Minecraft as a Sandbox for STEM Interest Development: Preliminary Results Proceedings of the Workshop on Interest Driven Creation at the International Conference on Computers in Education: Jhongli City, Taiwan  link >

Lane, C., & Yi, S. (2017) Playing with virtual blocks: Minecraft as a learning environment for practice and research. Cognitive Development in Digital Contexts Elsevier: Amsterdam, Netherlands  link >

Fusco, J., Martin, W., Lane, C., & Chase, C. (2017) Virtual peers and coaches: Social and cognitive support for learning. Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology SRI International: Menlo Park, CA, USA  link >

Lane, C., McCalla, G., Looi, C., & Bull, S. (2017) Preface to the IJAIED 25th Anniversary Issue, Part 2 International Journal of Artificial Intelligence in Education 26 (2), 539-543  link >

Lane, C., & Santos, O. (2016) Embodied Learning and Artificial Intelligence: Expanding the bandwidth of learning technologies. Ideas Worth Sharing Pearson: London  link >

Lane, C. (2016) Pedagogical Agents and Affect: Molding Positive Learning Interactions. Emotions, Technology, Design, & Learning Academic Press: London, UK  link >

Lane, C. (2015) Enhancing informal learning experiences with affect-aware technologies. The Oxford Handbook of Affective Computing Oxford University Press: New York, NY, USA  link >

Lane, C., Cahill, C., Foutz, S., Daniel, A., Dan, N., Catherine, L., & William, S. (2013) The effects of a pedagogical agent for informal science education on learner behaviors and self-efficacy Proceedings of the 16th International Conference on Artificial Intelligence in Education: Heidelberg, Germany  link >

Lane, C., Hays, M., Core, M., & Daniel, A. (2013) Learning intercultural communication skills with virtual humans: Feedback and fidelity Journal of Educational Psychology 105 (4), 1026-1035  link >

Bell, B., Martinez, L., Gotsis, M., Lane, C., Davis, J., Luz, A., Gisele, R., & Donna, S. (2018) Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth Games for Health Journal  link >

Lane, C., & Mercier, E. (2017) Enhancing collaboration and learning through touch screen interfaces.. Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology SRI International: Menlo Park, CA, USA  link >

Lane, C. (2016) Pedagogical agents and affect: Molding positive learning interactions. Emotions, Technology, Design, & Learning Aacademic Press: London, UK

Lane, C., & VanLehn, K. (2005) Teaching the tacit knowledge of programming to novices with natural language tutoring Computer Science Education 15 (3), 183-201  link >

Linebury, M., Dev, P., Lane, C., & Talbot, T. (2018) Learner-Adaptive Educational Technology for Simulation in Healthcare: Foundations and Opportunities Simulation in Healthcare: Journal of the Society for Simulation in Healthcare  link >

Lane, C. (2017) Interactive sensing technologies. The SAGE Encyclopedia of Out-of-School Learning SAGE: Los Angeles

Toedte, R., & Lane, C. (2017) Data Visualization. The SAGE Encyclopedia of Out-of-School Learning SAGE: Los Angeles

Lane, C. (2016) Virtual Learning IEEE Computer  link >

Lane, C., Core, M., Hays, M., Auerbach, D., & Rosenberg, M. (2015) Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective Springer International: Basel, Switzerland  link >

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Service

Committee Member IEEE ICICLE Design for Learning SIG, 2018 - present

Steering Committee APA/ACM/AAAI Technology, Mind, and Society Conference, 2016 - 2018

Special Issue Editor, AIED: The Next 25 Years International Journal of Artificial Intelligence in Education, 2016 - 2017

Grant Proposal Reviewer European Commission, 2011 - 2017

Associate Editor IEEE Transactions on Learning Technologies, 2014 - present

Grant Proposal Reviewer Department of Education, 2013 - present

Program Co-Chair International Conference for Artificial Intelligence in Education (AIED), 2013 - 2013

Program Co-Chair Florida Artificial Intelligence Society, 2008 - 2009

Grant Proposal Reviewer National Science Foundation, 2006 - present

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Courses

Learning in Everyday Contexts Foundational theories and practices of educational psychology, including learning and development. 2 or 3 undergraduate hours. 2 or 4 graduate hours. Approved for letter and S/U grading. May be repeated to a maximum of 8 hours. Undergraduate and graduate work load will be commensurate with the requirements.

Engaging Educational Tech This course examines technologies that seek to promote and sustain engagement in learning, both in formal and informal settings. Topics covered include educational games, artificial intelligence, virtual environments, mobile devices, affective computing, pedagogical agents, narrative learning environments, and more. A highly interdisciplinary approach is taken by blending theory and evidence from psychology and education with discussions of technological advances. Students in the class will be expected to work in teams to design and implement a prototype for a problem of their own choosing. Same as CI 555 and INFO 555. 4 graduate hours. No professional credit.

Cog Science of Teaching & Lear Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Approved for both letter and S/U grading. May be repeated.

CSTL Division Brownbag Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Approved for both letter and S/U grading. May be repeated.

Engaging and interactive educ Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Approved for both letter and S/U grading. May be repeated.

Mobile Apps for Teaching Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Approved for both letter and S/U grading. May be repeated.

H Chad Lane

Associate Professor (CSTL Division Chair), Educational Psychology

Contact

Office

Education Building
1310 S. Sixth St.
Champaign, IL 61820

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