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Key Professional Appointments

Associate Professor, Educational Psychology, University of Illinois, Urbana-Champaign

Associate Professor, Curriculum and Instruction, University of Illinois, Urbana-Champaign

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Publications

Bulut, I. H., Delialioğlu, Ö., & Lane, H. C. (2020). Beyond Acceptance: A New Model for Technology Engagement in 21st Century Learning. In M. Montebello (Ed.), Handbook of Research on Digital Learning (pp. 262-283). IGI Global. https://doi.org/10.4018/978-1-5225-9304-1.ch016  link >

Morrow, D. G., Lane, H. C., & Rogers, W. A. (Accepted/In press). A Framework for Design of Conversational Agents to Support Health Self-Care for Older Adults. Human Factors. https://doi.org/10.1177/0018720820964085  link >

Hays, M. J., Glick, A. R., & Lane, H. C. (2019). Leveraging cognitive science and artificial intelligence to save lives. In S. Isotani, E. Millán, A. Ogan, B. McLaren, P. Hastings, & R. Luckin (Eds.), Artificial Intelligence in Education - 20th International Conference, AIED 2019, Proceedings (pp. 386-391). (Lecture Notes in Artificial Intelligence). Springer-Verlag. https://doi.org/10.1007/978-3-030-23207-8_71  link >

Lane, H., Zvacek, S., & Uhomoibhi, J. (2019). Foreword. CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education, 1, XIII-XIV.

Yi, S., Lane, H. C., & Delialioǧlu, Ö. (2019). What if we were twice as close to the sun? Findings from a science summer camp serving underrepresented youth. In F. Khosmood, J. Pirker, T. Apperley, & S. Deterding (Eds.), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 [5] (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3337722.3337762  link >

Bell, B. M., Martinez, L., Gotsis, M., Lane, H. C., Davis, J. N., Antunez-Castillo, L., Ragusa, G., & Spruijt-Metz, D. (2018). Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth. Games for Health Journal, 7(2), 127-135. https://doi.org/10.1089/g4h.2017.0102  link >

Lane, H. C., & D’Mello, S. K. (2018). Uses of Physiological Monitoring in Intelligent Learning Environments: A Review of Research, Evidence, and Technologies. In T. D. Parsons, L. Lin, & D. Cockerham (Eds.), Mind, Brain and Technology: Learning in the Age of Emerging Technologies (pp. 67-86). (Educational Communications and Technology: Issues and Innovations). Springer. https://doi.org/10.1007/978-3-030-02631-8_5  link >

Lineberry, M., Dev, P., Lane, H. C., & Talbot, T. B. (2018). Learner-Adaptive Educational Technology for Simulation in Healthcare: Foundations and Opportunities. Simulation in healthcare : journal of the Society for Simulation in Healthcare, 13(3S Suppl 1), S21-S27. https://doi.org/10.1097/SIH.0000000000000274  link >

Lane, H. C., Yi, S., Guerrero, B., & Comins, N. (2017). A taxonomy of Minecraft activities for STEM. In A. F. Mohd Ayub, J-C. Yang, W. Chen, S. L. Wong, A. Mitrovic, & L-H. Wong (Eds.), ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings (pp. 1-3). (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings). Asia-Pacific Society for Computers in Education.

Lane, H. C. (2017). Interactive Sensing Technologies. In K. Peppler (Ed.), The SAGE Encyclopedia of Out-of-School Learning (Vol. 1, pp. 373-375). SAGE Publications Inc.. https://doi.org/10.4135/9781483385198.n145  link >

Lane, H. C., Yi, S., Guerrero, B., & Comins, N. (2017). Minecraft as a sandbox for STEM interest development: Preliminary results. In Y. Hayashi, T. Supnithi, M. Mathews, S. L. Wong, A. F. Mohd Ayub, A. Mitrovic, W. Chen, & J-C. Yang (Eds.), ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings (pp. 387-397). (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings). Asia-Pacific Society for Computers in Education.

Lane, H. C., & Yi, S. (2017). Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research. In F. C. Blumberg, & P. J. Brooks (Eds.), Cognitive Development in Digital Contexts (pp. 145-166). Academic Press. https://doi.org/10.1016/B978-0-12-809481-5.00007-9  link >

Toedte, R. J., & Lane, H. C. (2017). Data Visualization. In K. Peppler (Ed.), The SAGE Encyclopedia of Out-of-School Learning (Vol. 1, pp. 200-203). SAGE Publications Inc.. https://doi.org/10.4135/9781483385198.n81  link >

Lane, H. C. (2016). Pedagogical Agents and Affect: Molding Positive Learning Interactions. In S. Y. Tettegah, & M. Gartmeier (Eds.), Emotions, Technology, Design, and Learning (pp. 47-62). (Emotions and Technology). Academic Press. https://doi.org/10.1016/B978-0-12-801856-9.00003-7  link >

Lane, H. C., McCalla, G., Looi, C. K., & Bull, S. (2016). Preface to the IJAIED 25th Anniversary Issue, Part 2: The Next 25 Years: How Advanced Interactive Learning Technologies will Change the World. International Journal of Artificial Intelligence in Education, 26(2), 539-543. https://doi.org/10.1007/s40593-016-0109-9  link >

Lane, H. C., & Forsyth, D. (2016). Virtual Learning and Object Reconstruction. Computer, 49(5), 14-15. https://doi.org/10.1109/MC.2016.152  link >

Lane, H. C. (2015). Enhancing Informal Learning Experiences with Affect-Aware Technologies. In R. Calvo, S. D'Mello, J. Gratch, & A. Kappas (Eds.), The Oxford Handbook of Affective Computing Oxford University Press. https://doi.org/10.1093/oxfordhb/9780199942237.013.033  link >

Lane, H. C., Core, M. G., Hays, M. J., Auerbach, D., & Rosenberg, M. (2015). Situated pedagogical authoring: Authoring intelligent tutors from a student’s perspective. In C. Conati, N. Heffernan, A. Mitrovic, & M. Felisa Verdejo (Eds.), Artificial Intelligence in Education - 17th International Conference, AIED 2015, Proceedings (pp. 195-204). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9112). Springer-Verlag. https://doi.org/10.1007/978-3-319-19773-9_20  link >

Blumberg, F. C., Burke, L. C., Hodent, C., Evans, M. A., Lane, H. C., & Schell, J. (2014). Serious Games for Health: Features, Challenges, Next Steps. Games for Health Journal, 3(5), 270-276. https://doi.org/10.1089/g4h.2014.0079  link >

Chaudhri, V. K., Gunning, D., Lane, H. C., & Roschelle, J. (2013). Intelligent learning technologies Part 2: Applications of artificial intelligence to contemporary and emerging educational challenges. AI Magazine, 34(4), 10-12. https://doi.org/10.1609/aimag.v34i4.2518  link >

Hays, M. J., Chad Lane, H., & Auerbach, D. M. (2013). Must feedback disrupt presence in serious games? CEUR Workshop Proceedings, 1009.

Lane, H. C., Hays, M. J., Core, M. G., & Auerbach, D. (2013). Learning intercultural communication skills with virtual humans: Feedback and fidelity. Journal of Educational Psychology, 105(4), 1026-1033. https://doi.org/10.1037/a0031506  link >

Lane, H. C., Cahill, C., Foutz, S., Auerbach, D., Noren, D., Lussenhop, C., & Swartout, W. (2013). The effects of a pedagogical agent for informal science education on learner behaviors and self-efficacy. In Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings (pp. 309-318). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7926 LNAI). https://doi.org/10.1007/978-3-642-39112-5-32  link >

Swartout, W., Artstein, R., Forbell, E., Foutz, S., Lane, H. C., Lange, B., Morie, J., Noren, D., Rizzo, S., & Traum, D. (2013). Virtual humans for learning. AI Magazine, 34(4), 13-30. https://doi.org/10.1609/aimag.v34i4.2487  link >

Woolf, B. P., Lane, H. C., Chaudhri, V. K., & Kolodner, J. L. (2013). AI grand challenges for education. AI Magazine, 34(4), 66-84. https://doi.org/10.1609/aimag.v34i4.2490  link >

Lane, H. C. (2012). Cognitive Models of Learning. In N. M. Seel (Ed.), Encyclopedia of the Sciences of Learning (pp. 608-610). Springer US. https://doi.org/10.1007/978-1-4419-1428-6_241  link >

Lane, H. C., & Wray, R. E. (2012). Individualized cultural and social skills learning with virtual humans. In P. J. Durlach, & A. M. Lesgold (Eds.), Adaptive Technologies for Training and Education (pp. 204-221). Cambridge University Press. https://doi.org/10.1017/CBO9781139049580.015  link >

Lane, H. C. (2012). Intercultural Learning. In N. M. Seel (Ed.), Encyclopedia of the Sciences of Learning (pp. 1618-1620). Springer US. https://doi.org/10.1007/978-1-4419-1428-6_242  link >

Piumarta, I., Weiss, L., Lane, H. C., & Philippe-Morency, L. (2012). Proceedings - 10th International Conference on Creating, Connecting and Collaborating through Computing, C5 2012: Preface. Proceedings - 10th International Conference on Creating, Connecting and Collaborating through Computing, C5 2012, [6195231]. https://doi.org/10.1109/C5.2012.4  link >

Campbell, J., Core, M., Artstein, R., Armstrong, L., Hartholt, A., Wilson, C., Georgila, K., Morbini, F., Haynes, E., Gomboc, D., Birch, M., Bobrow, J., Lane, H. C., Gerten, J., Leuski, A., Traum, D., Trimmer, M., DiNinni, R., Bosack, M., ... Yates, K. A. (2011). Developing INOTS to support interpersonal skills practice. In 2011 Aerospace Conference, AERO 2011 [5747535] (IEEE Aerospace Conference Proceedings). https://doi.org/10.1109/AERO.2011.5747535  link >

Lane, H. C., Noren, D., Auerbach, D., Birch, M., & Swartout, W. (2011). Intelligent tutoring goes to the museum in the big city: A pedagogical agent for informal science education. In Artificial Intelligence in Education - 15th International Conference, AIED 2011 (pp. 155-162). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6738 LNAI). https://doi.org/10.1007/978-3-642-21869-9_22  link >

Lane, H. C., & Martin, B. (2011). Interactive events summary. In Artificial Intelligence in Education - 15th International Conference, AIED 2011 (pp. 619). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6738 LNAI). https://doi.org/10.1007/978-3-642-21869-9_120  link >

Lane, H. C. (2010). Characters that help you learn: Individualized practice with virtual human role players. CEUR Workshop Proceedings, 587, 7-12.

Lane, H. C. (2010). Individualized virtual humans for social skills training. In Artificial Intelligence: Methodology, Systems, and Applications - 14th International Conference, AIMSA 2010, Proceedings (pp. 273-274). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6304 LNAI). https://doi.org/10.1007/978-3-642-15431-7_33  link >

Lane, H. C., Hays, M. J., Auerbach, D., & Core, M. G. (2010). Investigating the relationship between presence and learning in a serious game. In Intelligent Tutoring Systems - 10th International Conference, ITS 2010, Proceedings (PART 1 ed., pp. 274-284). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6094 LNCS, No. PART 1). https://doi.org/10.1007/978-3-642-13388-6_32  link >

Lane, H. C., Schneider, M., Michael, S. W., Albrechtsen, J. S., & Meissner, C. A. (2010). Virtual humans with secrets: Learning to detect verbal cues to deception. In Intelligent Tutoring Systems - 10th International Conference, ITS 2010, Proceedings (PART 2 ed., pp. 144-154). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6095 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-13437-1_15  link >

Ogan, A., & Lane, H. C. (2010). Virtual learning environments for culture and intercultural competence. In E. G. Blanchard, & D. Allard (Eds.), Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models (pp. 501-519). IGI Global. https://doi.org/10.4018/978-1-61520-883-8.ch023  link >

Swartout, W., Traum, D., Artstein, R., Noren, D., Debevec, P., Bronnenkant, K., Williams, J., Leuski, A., Narayanan, S., Piepol, D., Lane, C., Morie, J., Aggarwal, P., Liewer, M., Chiang, J. Y., Gerten, J., Chu, S., & White, K. (2010). Ada and grace: Toward realistic and engaging virtual museum guides. In Intelligent Virtual Agents - 10th International Conference, IVA 2010, Proceedings (pp. 286-300). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6356 LNAI). https://doi.org/10.1007/978-3-642-15892-6_30  link >

Swartout, W., Traum, D., Artstein, R., Noren, D., Debevec, P., Bronnenkant, K., Williams, J., Leuski, A., Narayanan, S., Piepol, D., Lane, C., Morie, J., Aggarwal, P., Liewer, M., Chiang, J. Y., Gerten, J., Chu, S., & White, K. (2010). Virtual museum guides demonstration. In 2010 IEEE Workshop on Spoken Language Technology, SLT 2010 - Proceedings (pp. 163-164). [5700842] (2010 IEEE Workshop on Spoken Language Technology, SLT 2010 - Proceedings). https://doi.org/10.1109/SLT.2010.5700842  link >

Guesgen, H. W., & Lane, H. C. (2009). Proceedings of the 22nd International Florida Artificial Intelligence Research Society Conference, FLAIRS-22: Preface. Proceedings of the 22nd International Florida Artificial Intelligence Research Society Conference, FLAIRS-22.

Guesgen, H. W., & Chad Lane, H. (2009). Report on the twenty-second international FLAIRS conference. AI Magazine, 30(4), 111-112. https://doi.org/10.1609/aimag.v30i4.2248  link >

Hays, M., Lane, H. C., Auerbach, D., Core, M. G., Gomboc, D., & Rosenberg, M. (2009). Feedback specificity and the learning of intercultural communication skills. In Frontiers in Artificial Intelligence and Applications (1 ed., Vol. 200, pp. 391-398). (Frontiers in Artificial Intelligence and Applications; Vol. 200, No. 1). IOS Press. https://doi.org/10.3233/978-1-60750-028-5-391  link >

Kim, J. M., Hill, R. W., Durlach, P. J., Lane, H. C., Forbell, E., Core, M., Marsella, S., Pynadath, D., & Hart, J. (2009). BiLAT: A game-based environment for practicing negotiation in a cultural context. International Journal of Artificial Intelligence in Education, 19(3), 289-308.

Lane, H. C. (2009). Promoting metacognition in immersive cultural learning environments. In Human-Computer Interaction: Interacting in Various Application Domains - 13th International Conference, HCI International 2009, Proceedings (PART 4 ed., pp. 129-139). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5613 LNCS, No. PART 4). https://doi.org/10.1007/978-3-642-02583-9_15  link >

Gomboc, D., Core, M., Lane, H. C., Karnavat, A., & Rosenberg, M. (2008). An intelligent tutoring architecture for simulation-based training. In Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21 (pp. 447-448). (Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21).

Gomboc, D., Lane, H. C., Core, M., Karnavat, A., Auerbach, D., & Rosenberg, M. (2008). An intelligent tutoring framework for simulation-based training. In Proceedings - ICCE 2008: 16th International Conference on Computers in Education (pp. 93-97)

Lane, H. C., Hays, M., Core, M., Gomboc, D., Forbell, E., & Rosenberg, M. (2008). Coaching intercultural communication in a serious game. In Proceedings - ICCE 2008: 16th International Conference on Computers in Education (pp. 35-42)

Lane, H. C., & Wilson, D. (2008). Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21: Preface. Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21.

Core, M. G., Lane, H. C., Van Lent, M., Gomboc, D., Solomon, S., & Rosenberg, M. (2006). Building explainable artificial intelligence systems. In Proceedings of the 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06 (pp. 1766-1773). (Proceedings of the National Conference on Artificial Intelligence; Vol. 2).

Core, M., Traum, D., Lane, H. C., Swartout, W., Gratch, J., Van Lent, M., & Marsella, S. (2006). Teaching Negotiation Skills through Practice and Reflection with Virtual Humans. SIMULATION, 82(11), 685-701. https://doi.org/10.1177/0037549706075542  link >

Lane, H. C., Core, M., Gomboc, D., Solomon, S., Van Lent, M., & Rosenberg, M. (2006). Reflective tutoring for immersive simulation. In Intelligent Tutoring Systems - 8th International Conference, ITS 2006, Proceedings (pp. 732-734). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4053 LNCS). Springer-Verlag. https://doi.org/10.1007/11774303_83  link >

Gomboc, D., Solomon, S., Core, M. G., Lane, H. C., & VanLent, M. (2005). Design recommendations to support automated explanation and tutoring. In Simulation Interoperability Standards Organization - 14th Conference on Behavior Representation in Modeling and Simulation 2005 (pp. 331-340). (Simulation Interoperability Standards Organization - 14th Conference on Behavior Representation in Modeling and Simulation 2005).

Lane, H. C., & VanLehn, K. (2005). Intention-based scoring: An approach to measuring success at solving the composition problem. In Proceedings of the Thirty-Sixth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2005 (pp. 373-377). (Proceedings of the Thirty-Sixth SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2005).

Lane, H. C., & VanLehn, K. (2005). Teaching the tacit knowledge of programming to noviceswith natural language tutoring. Computer Science Education, 15(3), 183-201. https://doi.org/10.1080/08993400500224286  link >

Lane, H. C., & Vanlehn, K. (2004). A dialogue-based tutoring system for beginning programming. In V. Barr, & Z. Markov (Eds.), Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2004 (pp. 449-454). (Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2004; Vol. 2).

Lane, H. C., & VanLehn, K. (2003). Coached program planning: Dialogue-based support for novice program design. SIGCSE Bulletin (Association for Computing Machinery, Special Interest Group on Computer Science Education), 148-152. https://doi.org/10.1145/792548.611955  link >

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Courses

Intro to Digital Learning Env (CI 210) Surveys the field of digital environments and their capacity to support teaching and learning. Examines theories of interactivity, immersion, learning with multi-media, and digital literacies to discuss and evaluate various digital environments. Students learn to critically assess digital environments and to create original prototypes that target a specific and important learning or teaching goal. Environments that will be discussed and experimented with in class include virtual worlds, social networks, digital classrooms, interactive exhibits, video games, and tangible technologies.

Learning in Everyday Contexts (EPSY 490) Foundational theories and practices of educational psychology, including learning and development.

Educational Games Research UGO (EPSY 490) Foundational theories and practices of educational psychology, including learning and development.

Educational Games Research UG (EPSY 490) Foundational theories and practices of educational psychology, including learning and development.

Educational Games Research (EPSY 490) Foundational theories and practices of educational psychology, including learning and development.

Educational Games Research ONL (EPSY 490) Foundational theories and practices of educational psychology, including learning and development.

Cog Science of Teaching & Lear (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. CSTL Division Brownbag. This section will meet in room 210A in the Education Building.

Mobile Apps for Teaching (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. The title of this section is Mobile Apps for Teaching, Learning, and Educational Research.

CSTL Division Brownbag (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. THIS SECTION WILL MEET IN ROOM 210A OF THE EDUCATION BUILDING.

Mobile Apps (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Mobile Apps for Teaching, Learning, and Educational Research

The Science of Interest (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. This seminar will explore the psychological construct of interest and its relationship to motivation, engagement, and learning. Topics will include defining and assessing interest, biological underpinnings of interest, interest development over time, promoting and sustaining interest, the history of research on interest, and the nature of interest-triggering experiences. Different approaches to interest research will be considered and discussed. Students in the course will read historical and current papers, and engage in the class by writing paper summaries, reviews, and position statements on medium.com, as well producing a course project that can be a focused literature review, technology development project, or small research study on interest.

Mobile Apps Online (EPSY 590) Seminar in educational psychology; topics relate to the areas of specialization represented by the various divisions within the department. Mobile Apps for Teaching, Learning, and Educational Research

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Associate Professor, Cognitive Science of Teaching and Learning

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Education Building
1310 S. Sixth St.
Champaign, IL 61820

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