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DTSTART:20251102T020000
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DESCRIPTION:In February of 2010\, the First Lady formed the first-ever fede
 ral task force to address the epidemic of childhood obesity in the U.S.\, 
 with key pillars of (1) making healthy foods more affordable and accessibl
 e for families and (2) using gardening as a primary vehicle to engage the 
 public in this initiative. Researchers at the University of Southern Calif
 ornia received a Science Education Partnership (SEPA) award from the Natio
 nal Institutes of Health to create Virtual Sprouts\, a project to investig
 ate the application of game-based interventions to prevent childhood obesi
 ty. The primary output of Virtual Sprouts is a touch-based iPad game that 
 allows children and children and families the opportunity to play in a vir
 tual garden and kitchen. The game allows learners to select meals to prepa
 re\, plant and tend to crops\, harvest them\, and prepare them as part of 
 a goal-directed healthy meal. The goal is to positively influence dietary 
 intake and prevent/treat obesity in minority youth through meaningful play
 . The project brings a novel combination of technology and teaching to bea
 r on pediatric obesity in urban Los Angeles\, employs video game technique
 s (graphics and animation\, sound\, scoring)\, a rich underlying narrative
 \, a pedagogical agent\, and experiential learning to achieve the aims of 
 the program. An initial evaluation of the system with 180 3rd through 5th 
 graders in Los Angeles showed improved self-efficacy to eat fruit and vege
 tables\, self-efficacy to cook\, and self-efficacy to garden\, and overall
  motivation. In this talk\, I will describe the design and development of 
 the application\, discuss the pedagogical agent (Dottie)\, summarize the r
 esults of the first evaluation\, and convey my lessons learned from workin
 g on a highly interdisciplinary team.\n&nbsp\;
DTEND:20150402T180000Z
DTSTAMP:20260912T170952Z
DTSTART:20150402T170000Z
LOCATION:USA
SEQUENCE:0
SUMMARY:VIRTUAL SPROUTS
UID:RFCALITEM639248117925878978
X-ALT-DESC;FMTTYPE=text/html:<p>In February of 2010\, the First Lady formed
  the first-ever federal task force to address the epidemic of childhood ob
 esity in the U.S.\, with key pillars of (1) making healthy foods more affo
 rdable and accessible for families and (2) using gardening as a primary ve
 hicle to engage the public in this initiative. Researchers at the Universi
 ty of Southern California received a Science Education Partnership (SEPA) 
 award from the National Institutes of Health to create Virtual Sprouts\, a
  project to investigate the application of game-based interventions to pre
 vent childhood obesity. The primary output of Virtual Sprouts is a touch-b
 ased iPad game that allows children and children and families the opportun
 ity to play in a virtual garden and kitchen. The game allows learners to s
 elect meals to prepare\, plant and tend to crops\, harvest them\, and prep
 are them as part of a goal-directed healthy meal. The goal is to positivel
 y influence dietary intake and prevent/treat obesity in minority youth thr
 ough meaningful play. The project brings a novel combination of technology
  and teaching to bear on pediatric obesity in urban Los Angeles\, employs 
 video game techniques (graphics and animation\, sound\, scoring)\, a rich 
 underlying narrative\, a pedagogical agent\, and experiential learning to 
 achieve the aims of the program. An initial evaluation of the system with 
 180 3rd through 5th graders in Los Angeles showed improved self-efficacy t
 o eat fruit and vegetables\, self-efficacy to cook\, and self-efficacy to 
 garden\, and overall motivation. In this talk\, I will describe the design
  and development of the application\, discuss the pedagogical agent (Dotti
 e)\, summarize the results of the first evaluation\, and convey my lessons
  learned from working on a highly interdisciplinary team.</p>\n<p>&nbsp\;<
 /p>
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