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TZID:Central Standard Time
BEGIN:STANDARD
DTSTART:20251102T020000
RRULE:FREQ=YEARLY;BYDAY=1SU;BYHOUR=2;BYMINUTE=0;BYMONTH=11
TZNAME:Central Standard Time
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
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DTSTART:20250301T020000
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TZNAME:Central Daylight Time
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BEGIN:VEVENT
DESCRIPTION:Embodied Learning Technologies: Pushing the Frontiers of STEM E
 ducation by Having Students Move in Meaningful Ways \nA seminar sponsored 
 by the Bureau of Educational Research\n&nbsp\;A new era of tangible and mo
 tion-sensing technologies is making it possible to interact with digital e
 nvironments using hand gestures and other types of body movement. Not only
  can these environments accept student movement as input\, but they can cu
 e learners to move in prescribed ways. But what kinds of movement helps pe
 ople learn challenging concepts in areas such as science and engineering? 
 How can the design of cutting-edge technologies be informed by studies of 
 student reasoning and conceptual development? In this talk I will describe
  a number of current projects investigating the mechanisms of embodied lea
 rning in both formal and informal environments. Discussion will range from
  how our understanding of embodied learning can allow us to make better us
 e of the learning resources we have currently to how it may impact the des
 ign of the classrooms and museums of the future.\n&nbsp\;\n&nbsp\;\n&nbsp\
 ;
DTEND:20150319T050000Z
DTSTAMP:20260613T001002Z
DTSTART:20150319T170000Z
LOCATION:USA
SEQUENCE:0
SUMMARY:Embodied Learni
UID:RFCALITEM639168882028137438
X-ALT-DESC;FMTTYPE=text/html:<p><strong><em>Embodied Learning Technologies:
  Pushing the Frontiers of STEM Education by Having Students Move in Meanin
 gful Ways</em> <br></strong></p>\n<p>A seminar sponsored by the Bureau of 
 Educational Research</p>\n<p>&nbsp\;A new era of tangible and motion-sensi
 ng technologies is making it possible to interact with digital environment
 s using hand gestures and other types of body movement. Not only can these
  environments accept student movement as input\, but they can cue learners
  to move in prescribed ways. But what kinds of movement helps people learn
  challenging concepts in areas such as science and engineering? How can th
 e design of cutting-edge technologies be informed by studies of student re
 asoning and conceptual development? In this talk I will describe a number 
 of current projects investigating the mechanisms of embodied learning in b
 oth formal and informal environments. Discussion will range from how our u
 nderstanding of embodied learning can allow us to make better use of the l
 earning resources we have currently to how it may impact the design of the
  classrooms and museums of the future.</p>\n<p>&nbsp\;</p>\n<p>&nbsp\;</p>
 \n<p><strong><em>&nbsp\;</em></strong></p>
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