Examines the role that physical and digital games play in learning. Focuses on how people learn through play and how game structures support educational outcomes. Principles of game design are described and students apply them to the design of original games with a specified educational objective. Students learn to prototype, playtest, and evaluate the educational content of games. Surveys and samples games in the areas of serious games, persuasive games, games for impact, etc. See Course in Course Explorer
Credit Information: 3 undergraduate hours. 4 graduate hours.
Prerequisite: Junior standing or consent of instructor.
|A||Lecture-Discussion||62106||1/17/2017 - 5/3/2017||Lindgren, R||T,R||02:00 PM - 03:20 PM||42A Education Building||3|
|A||Lecture-Discussion||1/19/2016 - 5/4/2016||Lindgren, R||T,R||02:00 PM - 03:20 PM||42A Education Building|