Desert Animal Movement, Physical Development

Teacher of Lesson: Teresa Moore
Grade Level: 2/3




  1. Enter the gym and run three laps (normal routine) and meet on the center circle. Explain that we will be having some Olympic games, desert style. But before we can compete we must go through a training session. First, as the coach, I will demonstrate how to do a motion. Then, when I say "practice" you respond "Yes coach!" and begin to practice. Let's practice saying practice and yes, coach now. "Practice!" ... (yes coach). When I want to teach you the next move I will call "Olympics" you call "Games." and stop moving. Just stand in your spots while explain the next motion.
  2. Everyone spreads around the gym and stands so they can see me. Let's practice our call and responses. When I ask you to, march in place like this. (demonstrate) "Practice!" ... make sure you call out yes coach... try that again. --Call out "Olympics".... remember we say "games". Try whole sequence again.
  3. Show the moves as described above. Here are the animal motions:
    1. camel race- 2 students stand one behind the other with the back person's hands on the other's shoulders. Children walk like a camel by moving their left feet together and their right feet together.
    2. kangaroo race-hold arms to chest, then jump in a zigzag pattern to finish line.
    3. sidewinder snake- students lie on sides facing the finish line. move upper bodies forward, then legs and feet.
    4. toad race-one team member will "leapfrog" their way to the finish line, by placing hands on the ground in front of their feet, moving hands forward and jumping feet forward.
    5. jerboa race-leap to the finish line, like one long jump after another. (jerboas can jump 10 feet at a time)
    6. turtle race-crawl on hands and knees.
  4. Pass out cards to each student randomly. The card will have an animal listed and an assigned team number. Have the students meet with their teammates to think of a team name and to practice assigned movements as I go group to group, writing down the team names and group members' names.
  5. After practicing and taking down names, dismiss for the day. Encourage practicing their skill at home so they'll be ready for the next P.E. day when the games will begin.
  6. On the second day, have groups stand along sidelines of the raceway. Call one animal at a time to race. Assign points to placing. first=3pts, second=2pts, third=1pt Keep tally on clipboard. The other students need to cheer on their teammates.
  7. After all the races, tally all points. Have a ceremony. All hold hands in a circle and give a cheer for positive encouragement to team members. Announce the first place team. Everyone clap for them. Then clap for themselves for showing good sportsmanship.
  8. Everyone run a victory lap around the gym then line up at the door to get a drink and return to class.


  1. Watch to see if all are participating. If not, offer personal encouragement. They also must stop motion when requested.
  2. Watch everyone race their assigned animal. If they put out an effort, they achieved this goal.
  3. Listen for positive encouragement from teams. Discourage negative comments. Praise complements from one team to another. Congratulate those who were able to applaud the winner, without showing signs of being a sore loser.


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